Blender geometry nodes pealing effects, rendered in cycles at letrucstudio
Blender File : https://www.dropbox.com/s/jmmvgltes6pj70r/024_AM_Pealing_Effect.blend?dl=0
Inspired by nickmedukha ‘s Houdini setup, I tried a different way to achieve this kind of effect in blender without simulation.
The fracture effect is done thanks to a voronoi texture that split edges then each position is driven by vector manipulation along the scene time value.